The Serious Games Podcast
The Serious Games Podcast

The Serious Games Podcast

Julian Kea


Podcast, Business

The Serious Games Podcast explores interactive methods and serious games for workshops, meetings, trainings, and conferences, with a sharp focus on facilitation craft, debriefing, and real world impact.

Alle Folgen

  • Challenge it!

    Challenge it!

    25.09.2026•54:20

    Sabina Lammert of leadventure in Munich built Challenge it! after watching the same thing happen at the end of every workshop: six hours of good thinking, then one exhausted final hour that produces action points like "let's improve our communication". Her game hands the coaching questions to the participants, who rate each other's actions on a one to ten scale of gut feeling, then talk each other into the green. The reframe: the facilitator asking the hard questions at hour seven helps nobody, so build a game that makes the group ask them instead.

  • The Management Challenge

    The Management Challenge

    31.08.2026•1:21:42

    Edwin de Vos owns The Management Challenge and Hidde de Jong stopped teaching and now plays it with his Business Continuity students at Saxion in Deventer. Teams run a fictional company on ten energy points a quarter, pick from over a hundred measures, and get feedback that always lands one quarter late. The reframe: the facilitator's job is to wait to be asked, because the struggle is where the learning sits.

  • The Adaptive Identity Game

    The Adaptive Identity Game

    11.08.2026•1:11:22

    Sylvia Taylor designed the Adaptive Identity Game after her third layoff. Three decks, one partner, and a single rule: your job title is banned. The reframe: adaptability is not about becoming someone else, it is about expanding who you already are.

  • The Glorious 2030s

    The Glorious 2030s

    09.07.2026•1:14:59

    Eli Godde and Gaëlle Shearn facilitate The Glorious 2030s, a French-born conversational workshop that drops participants into a utopian future through guided meditation, three personal questions on a pocket-sized blue card, and oracle cards featuring real initiatives already underway today. The reframe: utopia is not a destination but a muscle, and training it with strangers in a room for three hours produces much more agency than years of reading about what is going wrong.

  • Playposium

    Playposium

    18.06.2026•1:07:23

    Adam Lusby and Maarten Koeners explain why Playposium has no published minute-by-minute schedule, how a vegan vampire dinner replaces awkward conference networking, and what happens when you stop teaching the dance moves and start DJing the room.

  • Drake's Dice

    Drake's Dice

    31.05.2026•1:25:23

    Are we alone in the universe? For decades, that question has been tackled with complex formulas. Drake’s Dice flips the experience: you explore the Drake Equation through dice, risk, peer review, and discovery cards, without doing any math. Game designer Daniel Larose shares how he and Alissa Pott built a science outreach board game designed to stand on its own at home, while staying grounded through expert review.